Ben Nicholas
Ben Nicholas
Sr. Concept Artist at Bungie. Prev: Ubisoft, 343, Adidas
Seattle, United States

Summary

Senior concept artist and designer. I've designed conceptual products for Adidas, and have since moved into games working on such titles as Republique, Halo 5, Halo Wars 2, and several IPs at Ubisoft.

Passionate about art, design, and narrative; and how they relate to gameplay. Always interested in new opportunities.

Skills

Hard Surface ModelingEnvironment DesignWritingConcept DesignEnvironment ModelingArt Direction3dConcept ArtLook Development3D Modeling

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
CrazyBump
CrazyBump

Productions

    • Video Game
      Watch Dogs: Legion
    • Year
      2020
    • Role
      Senior Concept Artist
    • Company
      Ubisoft
    • Video Game
      Halo Wars 2
    • Year
      2017
    • Role
      Senior Environment Artist
    • Company
      Creative Assembly
    • Video Game
      Halo 5: Guardians
    • Year
      2015
    • Role
      Hard Surface Environment Artist
    • Company
      343
    • Video Game
      Republique
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Camouflaj

Experience

  • Senior Concept Artist at Google Stadia
    Montreal, Canada
    February 2020 - Present

    Senior Concept Artist on Google Stadia First Party Games

  • Senior Concept Artist at Ubisoft Montreal
    Montreal, Canada
    January 2017 - January 2020

    Senior Concept artist on various Ubisoft IPs

  • Senior Environment Artist at Creative Assembly
    Horsham, United Kingdom
    December 2015 - December 2016

    Environment artist on Halo Wars 2. Helping redefine Halo visual languages for an RTS.

    Leading a team of 6 and providing direction on updated Halo art direction. Providing feedback to the concept team as well to keep visual languages in line with the mainline Halo franchise.

  • Hard Surface Artist at 343 Industries (Microsoft Game Studios)
    KIRKLAND, United States of America
    March 2014 - December 2015

    Working on hard surface environment art consisting of large scale vista work, architecture, interiors, and set dressing.

  • 3d Concept Designer at Adidas
    Portland, United States of America
    April 2011 - April 2013

    I was one of Adidas' only dedicated 3d concept designers. I worked on design briefs and concepts for footwear, along with building presentations for my pitches and 3d printing my designs. I spent a brief period at the Adidas global headquarters in Germany teaching designers 3d tools and helping establish a new 3d pipeline.

  • Environment Artist and World Builder at Camouflaj
    Bellevue, United States of America
    May 2012 - March 2013