Wipe drone I designed. Michael Penta took it and ran to make the in-game version. He and I tag teamed a lot of drones with me concepting and him working on the in-game version. One of my favorite collaborations in my career was working with Mike, so be sure to check out his work here! https://www.artstation.com/punchline
I've included some iterations and ideas. Some are good and some aren't so great! But it gives you a lil insight into my process.
Thank you to Thomas Rollus my art director and assistant AD Amelie Sorel who were wonderful to work with.