Kitbashed and modeled concepts for capture points and the light bridge emitter
I was lucky enough to work with amazing folks on Halo Wars 2 last year. During my time, I was the Forerunner art lead and worked to interpret and establish the Forerunner art direction for an RTS. Huge thanks to Gaetan Perrot, Hector Pino, Francisco Alcalde, and Thom Armer for being quick studies and great artists. Couldn't have asked for a better group to have on my team!