Hard surface artist and concept designer. I've designed conceptual products for Adidas, and have since moved into games working on such titles as Republique, Halo 5, and Halo Wars 2.
Passionate about art, design, and narrative; and how they relate to gameplay. Always interested in new opportunities.
Environment artist on Halo Wars 2. Helping redefine Halo visual languages for an RTS.
Leading a team of 6 and providing direction on updated Halo art direction. Providing feedback to the concept team as well to keep visual languages in line with the mainline Halo franchise.
Working on hard surface environment art consisting of large scale vista work, architecture, interiors, and set dressing.
I was one of Adidas' only dedicated 3d concept designers. I worked on design briefs and concepts for footwear, along with building presentations for my pitches and 3d printing my designs. I spent a brief period at the Adidas global headquarters in Germany teaching designers 3d tools and helping establish a new 3d pipeline.